Guy Norris
From Humble beginnings as an 18-year-old touring Australia in an “Evel Knievel” type thrill show, Guy Norris is now one of the leading Action Directors / Designers in the Global Film Industry. Guy burst onto the film scene at the age of 21 on George Millers ground-breaking 1981 Action film ‘Road Warrior’ (aka Mad Max 2). Guy not only doubled Mel Gibson for all of the Max driving sequences, he also doubled for “Wez” as well as playing several other stunt characters. Guy very quickly transitioned to Stunt Co-Ordinating at the age of 23 and Directing 2nd Units by the age of 25.
Over the course of his career Guy has worked as action director & Stunt Co-ordination on over 200 feature films and TV series. Highlights include Lord of the Rings: Fellowship of the Ring with Peter Jackson, Moulin Rouge & Australia with Baz Luhrmann, Suicide Squad, X-Men: Dark Phoenix, Ghost in the Shell, Triple Frontier, and The Suicide Squad with James Gunn.
Guy has had a unique working relationship with George Miller and they have worked together on more than a dozen projects over a 40 year span that is highlighted by the 6 Oscar awarded Mad Max: Fury Road, Babe, Happy Feet and 3000 Years of Longing. Guy is currently shooting the 2nd Unit/ Action for George on the Fury Road prequel “Furiosa”.
Guy Norris has received international recognition of his extraordinary abilities in the film industry. He has been featured in major publications including New York Times, Rolling Stone Magazine, Hollywood Reporter, WIRED magazine and IF Magazine. Guy has also received the Screen Actors Guild Award for Outstanding Action Performance by a Stunt Ensemble in a Motion Picture, and Dual Taurus World Stunt Awards for Best Stunt Coordinator and/or 2nd Unit Director and Best Stunt Rigging for his work on Mad Max: Fury Road.
Additionally, Guy Co-Founded PROXi VP, an Action Design and Virtual Production Company specialising in Motion Capture and cutting-edge use of the Unreal Engine for both logistical and creative film prep. PROXi were the subject of the Unreal “Creative Disruptors” podcast, and have gone on to present at conventions and conferences around the world, such FMX, GDC and Virtual Production Week, by invitation from Epic.
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